Languages
Dutch - Native
English - Fluent
------------------------------------------------------------------------------------------------------------
Work Experience
-2009-2017:
Gamelab at NHTV, about 12 semesters. Team roles: Character artist, rigger, animator, concept artist and general artist.
-2018:
Java Developer at Ixolution B.V.
------------------------------------------------------------------------------------------------------------
Education
-2009-2017:
Bachelor of Science: Game Architecture and Design -Visual Arts
NHTV International Game Architecture and Design, Breda, Netherlands
-2003-2009:
HAVO N+G Profile
Develstein College, Zwijndrecht, Netherlands, graduated
------------------------------------------------------------------------------------------------------------
Program Experiences
Autodesk Maya, Autodesk 3DSMax, Autodesk Mudbox,
Pixologic Zbrush, SideFX Houdini, Substance Designer,
Unity3D, Unreal Engine, Adobe Photoshop, Visual Studio,
Github, Perforce, TortoiseSVN
------------------------------------------------------------------------------------------------------------
Skills
3D Rigging and Facial rigging (Autodesk Maya), Autodesk Maya Mel and Python Script,
3D Modeling, UV and Texturing, 3D Sculpting (Zbrush), Unity3D C# Programming,
3D Animation (Autodesk Maya), Procedural Generation (Houdini and substance designer)
Download:
Dutch - Native
English - Fluent
------------------------------------------------------------------------------------------------------------
Work Experience
-2009-2017:
Gamelab at NHTV, about 12 semesters. Team roles: Character artist, rigger, animator, concept artist and general artist.
-2018:
Java Developer at Ixolution B.V.
------------------------------------------------------------------------------------------------------------
Education
-2009-2017:
Bachelor of Science: Game Architecture and Design -Visual Arts
NHTV International Game Architecture and Design, Breda, Netherlands
-2003-2009:
HAVO N+G Profile
Develstein College, Zwijndrecht, Netherlands, graduated
------------------------------------------------------------------------------------------------------------
Program Experiences
Autodesk Maya, Autodesk 3DSMax, Autodesk Mudbox,
Pixologic Zbrush, SideFX Houdini, Substance Designer,
Unity3D, Unreal Engine, Adobe Photoshop, Visual Studio,
Github, Perforce, TortoiseSVN
------------------------------------------------------------------------------------------------------------
Skills
3D Rigging and Facial rigging (Autodesk Maya), Autodesk Maya Mel and Python Script,
3D Modeling, UV and Texturing, 3D Sculpting (Zbrush), Unity3D C# Programming,
3D Animation (Autodesk Maya), Procedural Generation (Houdini and substance designer)
Download:
cv.doc |